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zabloo

EARLY ACCESSThe first worlds are open — come and break them

Build worlds.
Play together.

The browser-native platform for user-created multiplayer worlds. No download, no install, no launcher — open a link and you are already playing.

Runs in the browser · Free to play while in early access

app.zabloo.com

This HUD is drawn by zabloo/ui

What zabloo is

A world is a link away.

Worlds are made by the people playing them, and they run where everyone already is: the browser. Nothing to download, nothing to keep updated, nothing between a friend's message and being in the game.

Open a link, you are in

No launcher, no install, no patch waiting for you. A world runs in the tab you already have open, on the machine you already have.

Built by the people in it

Every world is somebody's. Build yours with the same tools we use, publish it, and watch what other people do to it.

Multiplayer from the first second

Worlds are shared by default. Send the link and whoever opens it is standing next to you.

Our products

What we build to build zabloo.

Some of the pieces behind the platform are useful on their own, so we release them. They are free and open source, and the platform runs on the exact same code.

zabloo/uiFREE & OPEN SOURCE

A UI platform for videogames.

Learn UI once and ship it to every engine: build your game's UI on the web, in React, export it once, and a small SDK draws it inside the engine. It is what draws every screen in zabloo.

  • 13 components
  • MIT
The same shop screen — a title, a gold counter reading 1,250 and a Buy button — drawn inside four engines side by side: Unity and the browser today, Godot and Unreal next, shown dimmed. One exported file feeds all four.

Unity and the browser today. Godot and Unreal next.

zablooEARLY ACCESS

The platform itself

Worlds, the people in them, and the tools to make more. This is the thing the Launch App button opens.

Open the app

More to come

When a piece we build for ourselves turns out to be useful on its own, it lands here — under the same licence and the same docs.

Unity is a trademark of Unity Technologies. Godot logo by Andrea Calabró (CC BY 4.0). Engine names and marks identify the engines; they do not imply endorsement.

See you in there.

Early access is open and free. Jump in now, or leave your email and we will tell you when the next batch of worlds lands.

New worlds, releases and what we are building. No more than once a month.